Transceiver
From Dead Rising Wiki
| Transceiver | |
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The transceiver is an electronic device used in Dead Rising, Dead Rising: Chop Till You Drop and Dead Rising 2 used to communicate between Otis Washington and Frank West, and Stacey Forsythe and Chuck Greene.
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[edit] Dead Rising
The transceiver is how Frank West is alerted to new scoops and important game information by Otis Washington. Otis gives Frank the transceiver, along with the Mall Map at the beginning of the game.
Answer the call:
Cut Otis off:
Or get hit, get hurt, or move to another area with a load screen.
Otis can be cantankerous and doesn't take lightly to being interrupted when calling Frank. If Frank does cause on interruption, Otis typically rings him back a few moments later and beginnings all over again.[1]
[edit] Scoop Cue
A Scoop Cue is information detailing events and whereabouts of other Survivors. Some Scoops may lead to new information about Cases as well. As with cases, Scoops are time based. A time gauge appears along the right side of the screen when a Scoop is uncovered.[1]
The Scoop cue provides a list of current requests along with relevant information on survivors.
If you are able to fulfill the objectives laid out in the Scoop Cue before time runs out, you can receive PP or learn more about the incident.
Check Watch
(Blue) More than 6 hours remain
(Yellow) Less than 6 hours remain
(Red) Less than 3 hours remain
(Gray) No time limit
By setting a Guide Arrow, you will be able to more easily navigate your way to a given goal. Guide Arrows can be set via the watch screen or Map Scren (sic) (accessed via the Pause Menu).
Guide Arrow
Cursor
Scoop Details.
[edit] Transmissionary Achievement
- Further information: Transmissionary
If Frank answers all 38 radio transmission from Otis in a single play through in 72 Hour Mode, he receives the Transmissionary Achievement. The reward for this achievement is the Mall Security Outfit in the Security Room after successfully finishing the game.[2]
[edit] List of radio transmissions
- See also Reporter's Notebook#Notebook entries and Otis' calls for text of each call
Below is a list of all of Otis's calls.[2]
[edit] Criticism
- Further information: Criticism of Dead Rising
The annoying calls from Otis has been highly criticized by critics and players alike.
Critics lambasted how persistent the transceiver was when ringing, and how vulnerable Frank is while answering any calls on it. While using the transceiver Frank is unable to jump, attack, switch weapons, or pick up or use any item. Furthermore, if the call is somehow interrupted (such as being attacked), the call will end abruptly, only for the transceiver to ring a few seconds later. If Frank answers, Otis will scold the player for being rude, then start the previous call over from the very beginning.[4][5] Numerous gamer-oriented webcomics and blogs attacked the use of the transceiver within Dead Rising.[6][7][8] The Australian video game talk show Good Game's two reviewers gave the game a 6/10 and 7/10.[9]
[edit] Dead Rising 2
The transceiver is used between Stacey and Chuck to communicate while Chuck roams Fortune City, as well as sending reminders to Chuck about giving Katey Greene her dose of Zombrex.
In Dead Rising 2 "the radio system has been much improved. Getting a call adds a short info blurb to Chuck's wristwatch...which can be checked with the touch of a button. You won't receive any more long annoying calls from Otis, which is a blessing to anyone who had to take one of his agonizingly slow calls while surrounded by zombies."[10]
Tutorial screen:
MESSAGES
Stacey will send you messages about the interesting things she sees happening around Fortune City.
Each mission has a time limit. You can track the time limits on the Mission Cue on the HUD, or in the Watch Screen.
Messages will lead you to survivors of the zombie outbreak, scattered around Fortune City.
[edit] Dead Rising 2: Off the Record
In Dead Rising 2: Off the Record Frank uses a mobile phone ear piece to speak to Stacey.[11]
[edit] Trivia
- Isabela Keyes briefly talks to Frank on the transceiver during the Case 7-2:Bomb Collector case.
[edit] Images
In Paradise Plaza. |
[edit] References
- ↑ a b Off, Greg (August 7, 2006). Dead Rising Official Strategy Guide. BradyGames., p. 40
- ↑ a b Dead Rising: Otis Transmission Guide, GameFAQs, (August 20, 2006).
- ↑ Incorrectly listed at 3pm at Dead Rising: Otis Transmission Guide, GameFAQs, (August 20, 2006).
- ↑ Ahearn, Nate "NateDog" (2006-08-06). "Dead Rising Review (Xbox 360)". Team Xbox. Retrieved on 2007-04-03.
- ↑ Martins, Andrew "Warlock". "Dead Rising — Xbox 360 Review". XGP. Retrieved on 2007-04-03.
- ↑ Ramsoomair, Scott. "You've got Red on you". VG Cats. Retrieved on 2008-01-08.
- ↑ Buckley, Tim (2006-08-12). "Steve's Day at the Mall Pt. 4". Ctrl+Alt+Del. Retrieved on 2008-01-09.
- ↑ Parsons, Zack "Geist Editor" (2006-08-11). "Otis Rising". Something Awful. Retrieved on 2008-01-09.
- ↑ "Good Game stories - Dead Rising and Caesar IV". Australian Broadcasting Corporation (2006-10-10).
- ↑ DeAngelus, Chris PS3/X360/PC Preview - 'Dead Rising 2', Worth Playing, (June 19, 2010).
- ↑ Dead Rising 2 Off the Record - Electric Crusher HD, Youtube, (July 20, 2011).
[edit] External links
- Dead Rising: Otis Transmission Guide, GameFAQs, (August 20, 2006). For the Transmissionary achievement.
- Dead Rising Game Script, IGN, (January, 2009). Lists all of text of Otis's calls.

